Medium

Universality isn’t designed into things. It’s selected by surviving constraints — and often, people are the constraint.

On Sunday evening, the tournament ends, and almost all of it stops existing.

The identity FIFA has spent four years rolling out — the mark, the type, the color system, the motion package, the stadium dressing, the lower thirds that have been sitting under every replay for a month — has a shelf life measured in days. By Tuesday it will be archival. By next summer it will be the thing designers pull up to argue about. This is not a criticism of it. Tournament identities are supposed to be temporary; that’s the job.

But something else will survive the whistle, and you’re carrying it. It’s on your phone right now, in the emoji keyboard, three or four rows down: a white sphere stitched from black pentagons and white hexagons. That object was designed for the 1970 World Cup in Mexico. It has outlived every identity system built for every tournament since, and it did not outlive them by being beautiful, or by being the most-loved, or by belonging to the biggest audience. It outlived them because it was built to survive the worst possible way of looking at it.

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England–Brazil, 1970. There are four balls in the grass. Your eye found three of them first — that’s the design working | Image Source: ESPN “How the 1970 World Cup in Mexico changed the face of global soccer forever”

That is the thing I want to argue, and football is only the laboratory for it…

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