How complexity accumulates

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How systems become risky without anyone noticing. Alexander Undoing the Gordian | Source: Knot 1st-art-gallery.com No one decides to build a fragile system. No executive convenes a meeting to discuss how best to make operations inscrutable, unreliable, brittle. No engineer sets out to create software that no one can maintain or discern later on. No … Weiterlesen

Extended overthinking

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On AI, slot machines, and forgetting how to craft pixels. I’ve grown tired of AI lately… of what it does to me. Every new model, every new tool, every new workflow. Yes, they’re powerful. Yes, they let us do more. But there’s this weird disconnect growing between me and the things I make. When everything is instant, … Weiterlesen

Hidden cost of AI prototypes, leadership myths, how designers use AI

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Weekly curated resources for designers — thinkers and makers. “Prototypes are no longer as special as they once were. They’re now the bare minimum. But this speed comes with limitations. Many AI-generated prototypes are never meant to survive past the moment they’re validated. They do their job in a meeting or a user test, but then they’re rebuilt by … Weiterlesen

The craft of the instruction

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Writing AI prompts isn’t just a new technical skill — it’s how we can make our own thinking visible In this collage: Baby photo in front of Frank Lloyd Wright’s Fallingwater in Mill Run, Pennsylvania; “Towers on String — Variant Dispersed” by Haegue Yang, 2013; example of a writing instruction with corresponding output. Image credit: Personal photograph (Fallingwater, 2005); Haegue … Weiterlesen

Field study: prototypes over mockups

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A practical guide to designing with code in 2026 Someone drops a link in a thread — not a deck, not a Figma file — something you can click through, interact with. The conversation shifts from opinions to behavior. This keeps happening at Dust. We’ve been experimenting with making prototypes our default design artifact. The question driving us: What should designers … Weiterlesen